The problem with IMP is that I'm pretty sure that in this sort of animation
one frame depends on the previous frame, because it's a physics simulation.
However, one could compute the position of the balls before the rendering
and then the rendering would be parallelizable.
Sniff! I would love to have some free time to do some experiments like this.
But it's Saturday 6pm, and I still have to do some work.
Fernando
news:Xns94AB9AA08FB8Ctomatimporg@203.29.75.35...
> Florian Brucker <tor### [at] torfboldcom> wrote in news:405369e1$1
> @news.povray.org:
>
> >
> >
> > P.S.: You hopefully know that the only reason I'm telling you this is
> > that I really want to see this great image animated ;)
> >
> >
>
> IMP could help with the rendering.
>
> --
> Tom
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